Release date: 20.11.2012
Genre: stealth action (3rd person)
Developer: IO Interactive
Publisher: Square Enix.
Platform: ps3, xbox 360, pc
The first Hitman (Hitman: codename 47) released November 19, 2000 and was indeed the original game is not like any other game in its genre, and as a whole. It was a real simulation of the professional assassin. Players are given a summary dossier on the victim, map of the area and selection of equipment. That's all. How can you do the job, it depended solely on you. You could adjust the accident secretly penetrate the victim and without fanfare to kill her, to remove well-aimed shot from a sniper rifle, sitting on the roof of a house nearby. Well, if all sorts of tricks are not for you, then nothing prevents just mow the whole area of your machine with cries of joy and the sea, flying in all directions casings and corpses. In general, a great freedom and interactivity. In my opinion this extraordinary project simply had to be a big hit and in 2002 saw the light of the second part of the game (Hitman 2: Silent Assassin). There was a full dynamic map, new weapons, new tricks and ways to eliminate targets. Continued happened as powerful as the original, and maybe even better. Throws a series - a sin and then came third (Hitman: Contracts. 2004) and fourth (Hitman: blood money. 2006) part of the game. As for me it is the "blood money" it is the best part to date. In this game, the first classical formula Hitman brought to mind, added a lot of innovations and missing corrected the old schools. The result was almost perfect simulation of the killer. It would seem that a year or 2-3, you can go back into the skin of a professional mercenary in the fifth part of the game, but it was not there. Our killer took a break, and this break lasted for six years already. During this time, swept a lot of rumors and speculation about the development, although in principle the fact that the game is done accurately, it was absolutely clear. Actually November 22, 2012 was day, thousands of players have been waiting for. Bald killer came back after all this time. I personally after Hitman: blood money to the last was convinced that IO Interactive will not fail, and the fifth time, was sure even after a very questionable trailers suggestive very bad ideas. What finally came out, I try to describe below.
First, attention should be given to the protagonist of the entire series. Agent 47 - genetically modified people. It was created as the perfect weapon, first-class killer with a non-human level of strength, stamina and intelligence. Any object in his hands became an instrument of death, so that there is ... his own hands could easily send to the light anyone. No name. There callsign and serial number, namely the barcode tattooed on the nape. The last two digits - 47. Here is the call - the forty-seventh.
But its most important feature was the full, completely full deprivation of all sorts of feelings and emotions. Pity, mercy, compassion, sympathy, it was simply not familiar to him "since birth". It was a perfect killing machine, despised people, seeing sights and only order no more. So that's the main quality decided to change the game in the fifth. In the 47th Absolution appears to us in a more humane manner. In general, the disclosure of the characters, the story, the plot never really played a role in Hitmane. With this part of the decided to change it and this seems to humanize the hero. To the question "what the hell, why is it necessary ??!" I unfortunately has not been answered. Well, apparently, I wanted you to make your story plot, cinematography - do. Moreover, the game really reminds qualitatively filmed Hollywood movie, so even with a good storyline, and (O Lord God!) Charismatic characters. Why in this formulation? Because the characters are characters charisma charisma, but I did not think that it is playing in the new Hitman'a, I see on the screen a gang of nuns in latex with large-caliber trunks at the ready! No, of course, to remember and something even the original, but what the devil is doing everything in Hitmane ??! These heroes of "Hurrah!" Would have to be in some hurricane stёbnom any action, but certainly not here! So that's another story all right and so actually only benefit (can be forgiven even latex nuns and truly "human-Hulk"), the main thing that was not reflected in the gameplay. Even in "blood money" were trying to do something similar to the story, and played it as well as the past, and even better.
Hitman Absolution Gameplay thing very, very controversial. A lot of the old Hitman saved, there are many innovations as a pleasant and frankly disgusting. To start with the most important - despite the many references to the classics, remember the previous game at all. This Hitman longer than the other classical. Why is that? Because for all the usual locations sandbox game will be about 5-6, not more. A huge number of game time, we will move on-line level corridors. Mechanics - well, just one in a splinter cell. Agent 47 is now stuck in the shelter to all surfaces and basically we have to move it for just such routes: stuck to the cabinet from it to the box on the box to the box missed the guard, from the box to the wall, from the wall on the exit from the level. Yes, the murder target is no longer a priority. In the story of our hero constantly need from someone hiding and running and races from point A to point B (the race in a linear corridor with distant guards and shelters) takes up the majority of possession. Returning to the fun part. As I said there are levels in the game, just like in the old parts. Here nothing to complain about. However, there is one question: why could not the whole game to do this? BUT WHY??!! Sufficiently large locations several ways to pass, just like in the old days. Here and accidents, murder and quiet and just carnage. All your service. 47th is now able to pick up various objects, even better climbs eaves and fences, got QTE system of unarmed combat. Tale as stealth passage for fans and for fans to shoot in the open. For the latter, by the way the game is presented in a huge arsenal of different firearms. For them will be a very pleasant surprise is that now our killer may carry a few two-handed guns right in ... and that's where he is they are actually a good question. Hitman - Simulator killer. It has always been more or less everything, but realistic. Under sniper given case. Other large trunks placed solely in the hands. Well, nowhere else, the truth and generally logical. Hitman Absolution The same can carry with him some pistols, small items, noose, sniper rifle, and a two-handed barrel, or even two. However, no case is not required (it does not exist in the game). Even if your character wears a T-shirt and semeyniki, he easily will carry all of the above. Speaking of dressing. From the very first Hitman is a chip card has been branded games. You could cut down the guard quietly and take it of clothes. All will perceive you as a security guard. These maneuvers here could get close to the goal close or just walk the previously inaccessible area. Here, developers have little interesting (and sometimes annoying) changes. If earlier for the guard in the example above, you would consider it all without compromise, now the other guards would have suspected. It is logical: they well know their colleagues in person. Dressed in a gardener - guards are calm, but gardeners can reveal. The whole idea is really cool, but as I said the majority of playing time - narrow linear location with one type of npc. That is, in disguise or not does not change the fact. You will still burn. Uncomfortable stupid and annoying. Also annoying at the same time makes you laugh when you begin to suspect him.kostyume such as tinted mask on his head. However, ill-conceived. To remove the suspicion is necessary to enter the mode of instinct. This innovation has replaced the usual excellent and dynamic map. The Hitman has always been fine-tuning complexity. Playing on the very simple npc have been delayed reaction, but this map itself represents all enemies, objectives, civilians, security (all moving in real time) and places of interest such as a cache of arms or organizations place a possible accident. On the higher difficulty levels deplete card. So the instinct is a mode in which Hitman see through walls illuminated guards, goals, points of interest and the protection of this very path. The higher the difficulty, the less highlighted, and the less you have the instinct. Incidentally, while instinct when you suspect some npc killer covers his face and a barcode. Why such a simple action is required to spend a special scale is unclear. In general, I think it would be better not touch card and set to this mode. Use it less convenient and it looks all the horror as ridiculous.
The way back to the complexity. At higher levels, there is a huge locations just a bunch of guards at the most inconvenient place for you. It seems logical course, but it's going to the old part. The narrow linear stage is a) an extra headache; b) even less chance of a quiet passage. To have similar levels of stealth and yet very few presses incomprehensible system of ranks. Passing the job you get a rating. It takes into account the number of extra bodies (the bigger, the worse), accuracy, evidence noise. So it was before. The Absolution nashumev, heritage and still finish the level with the pursuit of a, I somehow knocked makarom rating of "professional." In addition, points are awarded in real time directly on the level or even if you simply cut down (not kill, but simply cut down) someone you sminusuyut points. They go back if you hide the body for example in a container or cabinet. And I do not care that he did not find this action without glasses still write off. Needless to say that to pass without unnecessary bodies on linear levels need a lot of patience ... well how the system works poorly now it is clear. And especially do not want to understand.
Separate disappointment was the treatment of contracts. As planned by the players themselves do for each other orders, spread in a network and compete to see who is better to pass. In general, the way it is, but kretinskaya points system again spoils. Highest rating you get for the most rapid and silent passage, but the countdown starts with the first victim. And it is desirable to kill using the same weapons as the creator of the contract. In general, you have to either speed or carbon paper. In the first case, bored silly in the second, the curve does not hitmanskaya is work.
In general, the gameplay will say this: despite the really lovely old school episodes Hitman changed to become like a splinter cell conviction. Even automatic fire on several targets with one button fastened. Most locations close and linear and you have to just run from start to finish. Interesting idea with sots.sloyami in dressing ruined itself with the help of linearity. In Hitmane it appeared a good story and well-delivered videos, but his golden gameplay gone forever. Sadly, after four excellent games, the fifth succumbing to all modern tendencies openly upset, only occasionally giving the good old times "in Hitmane." The rest of the course this is not the continuation of the once-beloved series.
From a technical point of view, everything is well, just on top. The new engine provides truly stunning image. I've got just a small niggle: Hitman lights. Sometimes he goes to the full glare even light can not even be. It shines like the surface of water in the sun. The rest are all very nice.
Sound, too, does not disappoint. Especially liked the Russian localization. In my opinion, a very good voice and podobranny work is done explicitly with the soul. It is that sometimes strangely quiet voice and loud environment, but it is quite possible to configure itself.
Technically perfect, gameplay is not ugly, but still far from what is expected. This is not the Hitman. Just objectively evaluating the end result could well be put eight, but it is closing his eyes to have the fifth part in the series and years of waiting. Close your eyes, I do not want for the Hitman series is one of the favorite games. On the basis of the last six want to casually throw, throw it as part of the overall series in his head. But it would also be wrong. Therefore, it is:
________________________
The plot - 8.5
Gameplay - 7.5
Graphics - 9.5
Sound - 8.5
Total -8.0




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