Review Until Dawn («Living till dawn")

Teenage horror for the PS4 is not simply more interesting than counterparts from the world of cinema, but also allows each player to create their own version of history

Eight teenagers go in the winter house to commemorate his two friends, who went missing on a friendly drunk the year before. They gather at dusk to dawn - ten. By morning, all the characters die tragically. Or vice versa, will survive. Or maybe just die bitch and Asian-bespectacled nerd. Or at all - only in glasses. In general, as mentioned in the articles age cave game journalism - to decide, of course, you.
The last twenty years of the game (at least, those whose authors really care about the plot and other drama) are trying to rid themselves of the movie. Complex "younger brother" do not even need to look, enough to listen, who authors the iconic games cited as sources of inspiration. Creators Until Dawn (in Russia - "Living till dawn") instantly recall the works of Hitchcock and "The Shining." David Cage, the main kinopodrazhatel industry is not shy to talk about how goes the advice of Hollywood director. The authors of Grand Theft Auto is inserted into each game hundreds of references - accidental and deliberate - the classic gangster film.


To go alone through the frozen night forest in a remote hut? Sure, let's go!

At the same time there is a suspicion that these people have not yet fully realized that the chase had not and there is no need for anyone, and the process went in the opposite direction. Films about video games make Pixar, in "pixels" Dinkleydzh play Peter and Adam Sandler, that is - the actors of national scale: it is as if in a film adaptation of "Tetris" played Ivan Urgant and Mikhail Galustyan. That is, in Hollywood have long realized that the game - a solid and important, but the authors of games by inertia still trying to "catch up and overtake", and guess what - the results so far are impressive.
Here, for example, Until Dawn. If he went to the movies, you would not watch it. Authors involved virtually all stamps teen horror films, ranging from the general absurdity of the situation (what students come to rest on a winter night on the mountain, which is full of wild beasts and where to not go any transport other than the cable car?) And ending with the specific details, such as the mandatory intervention of a black Indian magic.


And, of course, a crucial role in the local discourse plays a "butterfly effect." After all, everyone knows that you can not just make a thriller and paste to "butterfly effect"

Characters - walking stereotypes thoughtful black man bykovaty jock, Cute fool, an excellent student-moralistka. Intimidation - also, to put it mildly, not the first freshness: basically someone screaming jump out from behind a corner, out of the darkness grab hands and throw in the face of internal - any part of the movie "Saw" is far more awe.
What is surprising is how much fun at the same place Until Dawn. Not terrible, but it is interesting, it is important. Unlike most of the exercises in the same genre (see. Telltale quests or kvaziblokbastery the same Cage) this game with great trepidation applies to your choice and any careless decision can spell disaster for one or even several heroes.
In this random and meaningless forks too short - the trick is that you never know which one would be fatal. For the opportunity to please the vending girl hero can pay with their lives - and it happens a quarter of an hour later when the correct whatever it was it's too late. Of course, save slot - one for the whole game. And even the decision about which of the characters carry a signal flare gun, may be incredibly important


A significant part of the internal mythology Until Dawn is revealed with the help of "accidentally" discovered evidence and scattered all over the Indian totems

What rocket launcher - the relationship between the characters also depend on your style of play, each with a "template" of the character is detected, double and even triple bottom and a single pass all the cockroaches in their heads will not consider. Someone checking is vindictive bastard who, on the contrary, shows an unexpected generosity, and is a nice guy - if you survive, of course.
The difference between the teenage horror in the cinema and truly interactive teen horror in your PS4 - something like between ordinary physics and quantum as between the second and third dimension - with any one position difference can not be seen, but in reality it is a colossal . We went with a colleague Until Dawn parallel and when they began to exchange stories, you might have thought that we were playing two different games. And while on the subject can not affect very much radically small differences (not counting the constant risk of losing some of the characters) for each passage accumulates so much that to find two people with the same experience Until Dawn certainly will not be easy.
In the series Community is a series in which the characters throw the dice - and thereby give rise to six parallel realities, each with their fate is very different. Until Dawn - like the series, only it lasts twenty minutes and eight hours and "roll the dice" have to a few dozen times. Yes, the internal mechanics of it went and uninventive youth horror. Yes, instead of gameplay - interactive movie with pikselhantinga and mini-games. But at the same Until Dawn - a rare case when someone invented another story becomes very personal to the player when the contribution is happening in the person-to-gamepad is not only clearly visible but strongly emphasized. Until Dawn - not the best game this year and, frankly, not very good horror. But it is a living proof that the interactive format can revitalize even withered stamps with the "blue screens". Games have long been not only more profitable, but also better and more interesting than any movie. I just do not understand it all yet.

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